![]() There were some mighty boss battles and some handsome-lookin' scripted sequences. You blew the limbs off enemies – the mutated, dead humans called Necromorphs – and you stamped on them, punched them, and upgraded your suit and weapons at convenient shops or upgrade benches. ![]() Okay, let's rewind a bit and talk Dead Space: a third-person action game set aboard a spaceship. I am sure there's a section of the audience who are genuinely terrified of the bending-metal noises and tube-monsters popping out of metal cupboards, but could the reality be that the desensitized mass of gamers are actually doing what I did, and pushing onward through the game purely to get to the really strong bits - the inspired moments where the experience offered by the game crests a wave of inspiration and stands out from the sea of its action-game equals. Then again, perhaps I over-estimate how people approach these games. That can't have been the reaction that anyone was supposed to have, but the truth is that I find the game to be almost hilariously gory, so over-the-top are its man-to-meat moments. The opening scene, in which your would-be rescuer is brutally transformed into a kind of prolapsed screaming flesh-skull noodle dish, just made me laugh. It's the feeling that perhaps I should react with more concern for the victims of Dead Space's supernatural mutations. It's shouting up at my lofty far away higher brain with reminders of How We Should Be Behaving. It's a thought, lurking at the bottom of my skull. Visceral's space-action horror sequel Dead Space 2 has been out on PC for a few days now, so I thought it might be time to put a tentative toe into the vacuum, step out, and tell you wot I think.
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